<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>GRAKKON Patch Notes + Dispatches</title><description>Every patch shipped to GRAKKON and every dispatch written about how it gets built — the free real-time multiplayer vector arcade space arena.</description><link>https://www.grakkon.com/</link><language>en-us</language><item><title>PATCH · Radar Truth — Park at the edge. The crest is still real.</title><link>https://www.grakkon.com/patch-notes/2026-07-23-radar-truth/</link><guid isPermaLink="true">https://www.grakkon.com/patch-notes/2026-07-23-radar-truth/</guid><description>MOSCA&apos;s crest finally holds up, near or dead center of the fight — friendly depots stopped painting red, death doesn&apos;t maroon you mid-crest, and scavengers shoot back. Plus fireworks on every award earn, a FORNAX capstone badge, 20% bigger text, and a P-key HUD toggle.</description><pubDate>Thu, 23 Jul 2026 00:00:00 GMT</pubDate><category>patch-notes</category></item><item><title>PATCH · High Score — Your score dies with the ship. Your name doesn&apos;t.</title><link>https://www.grakkon.com/patch-notes/2026-07-18-high-score/</link><guid isPermaLink="true">https://www.grakkon.com/patch-notes/2026-07-18-high-score/</guid><description>Arcade high scores are back — a multi-entry board, ranked with a percentile, checkpointed as you play. Plus a showstopper fix so SCORE mints on every kill everywhere, not just VELA, and a new ? overlay to explain it all.</description><pubDate>Sat, 18 Jul 2026 00:00:00 GMT</pubDate><category>patch-notes</category></item><item><title>DISPATCH · The pilots nobody programmed</title><link>https://www.grakkon.com/dispatches/2026-07-17-the-pilots-nobody-programmed/</link><guid isPermaLink="true">https://www.grakkon.com/dispatches/2026-07-17-the-pilots-nobody-programmed/</guid><description>Why GRAKKON&apos;s AI wingmates run on subsumption architecture instead of a script — the same less-is-more discipline as the ship art, and the honest cost of not knowing what a pilot will do next.</description><pubDate>Fri, 17 Jul 2026 00:00:00 GMT</pubDate><category>dispatches</category><category>build</category></item><item><title>PATCH · Emberline — The carousel is gone. Meet the chart.</title><link>https://www.grakkon.com/patch-notes/2026-07-15-emberline/</link><guid isPermaLink="true">https://www.grakkon.com/patch-notes/2026-07-15-emberline/</guid><description>The galaxy carousel is dead. Meet the Emberline — a living chart you read west to east, cool water to permanent fire, with a lore panel, new galaxy missions, and honest labels for the seats you can&apos;t fly yet.</description><pubDate>Wed, 15 Jul 2026 00:00:00 GMT</pubDate><category>patch-notes</category></item><item><title>PATCH · First Flight — DOCKMASTER stamps your clearance now.</title><link>https://www.grakkon.com/patch-notes/2026-07-13-first-flight/</link><guid isPermaLink="true">https://www.grakkon.com/patch-notes/2026-07-13-first-flight/</guid><description>Graduating ORION now means something. A Clearance Seal stamps the moment DOCKMASTER clears you, and the Awards Tray keeps the proof on your HUD after. Plus a real first-flight primer, honest spawn points, and a welcoming-committee outage fixed.</description><pubDate>Mon, 13 Jul 2026 00:00:00 GMT</pubDate><category>patch-notes</category></item><item><title>PATCH · Loadout — The Bay got rebuilt around what you&apos;re flying.</title><link>https://www.grakkon.com/patch-notes/2026-07-11-loadout/</link><guid isPermaLink="true">https://www.grakkon.com/patch-notes/2026-07-11-loadout/</guid><description>The Bay got rebuilt — twin-spine outfitter, full stats and costs, a live preview stage. Weapons carry a real DAMAGE stat now, every part has its own sound (NPCs included), and outfit weapons finally fire the way they&apos;re drawn.</description><pubDate>Sat, 11 Jul 2026 00:00:00 GMT</pubDate><category>patch-notes</category></item><item><title>PATCH · Corerun — Grab the core. Run for the board.</title><link>https://www.grakkon.com/patch-notes/2026-07-09-corerun/</link><guid isPermaLink="true">https://www.grakkon.com/patch-notes/2026-07-09-corerun/</guid><description>VELA&apos;s raider nest is holding something that glows. Grab the core, run it back to CINDER, and score — while raiders now live on the nest, the fight scales with the crowd, and VELA burns permanently hot.</description><pubDate>Thu, 09 Jul 2026 00:00:00 GMT</pubDate><category>patch-notes</category></item><item><title>PATCH · Tune-Up — The HUD got rebuilt from the ground up.</title><link>https://www.grakkon.com/patch-notes/2026-07-02-tune-up/</link><guid isPermaLink="true">https://www.grakkon.com/patch-notes/2026-07-02-tune-up/</guid><description>The whole in-flight HUD got rebuilt into a collapsible spine with needle dials and a glowing scope radar. Plus @handle NPC chat, credits that finally match everywhere, a squashed pile of ghost/reconnect bugs, and the shot-curve fix.</description><pubDate>Thu, 02 Jul 2026 00:00:00 GMT</pubDate><category>patch-notes</category></item><item><title>PATCH · Impact — Your shots land where the ship actually is.</title><link>https://www.grakkon.com/patch-notes/2026-06-30-impact/</link><guid isPermaLink="true">https://www.grakkon.com/patch-notes/2026-06-30-impact/</guid><description>Ship and creature hit detection stopped running on a generic circle. Every hull now has its own real shape — shoot the wingtip, hit the wingtip — and it checks both directions, incoming and outgoing.</description><pubDate>Tue, 30 Jun 2026 00:00:00 GMT</pubDate><category>patch-notes</category></item><item><title>DISPATCH · Intelligence Without Reason: How GRAKKON&apos;s NPCs Actually Work</title><link>https://www.grakkon.com/dispatches/2026-06-29-intelligence-without-reason/</link><guid isPermaLink="true">https://www.grakkon.com/dispatches/2026-06-29-intelligence-without-reason/</guid><description>GRAKKON&apos;s NPCs don&apos;t follow scripts. They&apos;re built on 30-year-old robotics ideas that Rodney Brooks proved with real machines. Emergent complexity from primitive reactive behaviors — no planner, no world model, no hallucination.</description><pubDate>Mon, 29 Jun 2026 00:00:00 GMT</pubDate><category>dispatches</category><category>feature</category></item><item><title>DISPATCH · One Human, One Team: How GRAKKON Is Built</title><link>https://www.grakkon.com/dispatches/2026-06-29-one-human-one-team/</link><guid isPermaLink="true">https://www.grakkon.com/dispatches/2026-06-29-one-human-one-team/</guid><description>GRAKKON is built by a team of AI agents under the direction of one human. Not AI-assisted — a structured team with defined roles, adversarial review, and parallel execution. This is what a one-person studio looks like in 2026.</description><pubDate>Mon, 29 Jun 2026 00:00:00 GMT</pubDate><category>dispatches</category><category>company</category></item><item><title>PATCH · The Fly — The Fly finally reads like an apex.</title><link>https://www.grakkon.com/patch-notes/2026-06-28-the-fly/</link><guid isPermaLink="true">https://www.grakkon.com/patch-notes/2026-06-28-the-fly/</guid><description>MOSCA&apos;s apex predator finally reads like one — bigger, faster, its own color, its own engine. Swarms flock and hunt in packs, your escorts scavenge, and salvage is where the fiction always said it&apos;d be.</description><pubDate>Sun, 28 Jun 2026 00:00:00 GMT</pubDate><category>patch-notes</category></item><item><title>PATCH · Living Galaxy — The wingmates finally act like players.</title><link>https://www.grakkon.com/patch-notes/2026-06-26-living-galaxy/</link><guid isPermaLink="true">https://www.grakkon.com/patch-notes/2026-06-26-living-galaxy/</guid><description>The guide roster stops standing around. Wingmates now follow, fight, and defend like real squadmates, the galaxy&apos;s population scales to who&apos;s actually flying, and NPCs sound like a crew instead of a broadcast tower.</description><pubDate>Fri, 26 Jun 2026 00:00:00 GMT</pubDate><category>patch-notes</category></item><item><title>PATCH · Banter — The welcoming committee learned to talk back.</title><link>https://www.grakkon.com/patch-notes/2026-06-16-banter/</link><guid isPermaLink="true">https://www.grakkon.com/patch-notes/2026-06-16-banter/</guid><description>The welcoming committee learned to talk back. Living Dialogue ships — all three NPCs now react to what you actually do in your cockpit. Plus a galaxy-select redesign, data-driven content under the hood, and a showstopper fix in ORION.</description><pubDate>Tue, 16 Jun 2026 00:00:00 GMT</pubDate><category>patch-notes</category></item><item><title>PATCH · Resume — Pick up exactly where you left off.</title><link>https://www.grakkon.com/patch-notes/2026-06-10-resume/</link><guid isPermaLink="true">https://www.grakkon.com/patch-notes/2026-06-10-resume/</guid><description>Sessions stop evaporating. Refresh, close the tab, come back tomorrow — your pilot is right where you left them. Plus a radio rework, a more legible radar, a HUD that survives a window resize, the executor stops misfiring, and the server got dressed for production.</description><pubDate>Wed, 10 Jun 2026 00:00:00 GMT</pubDate><category>patch-notes</category></item><item><title>PATCH · First Contact — DOCKMASTER wants a word.</title><link>https://www.grakkon.com/patch-notes/2026-05-30-first-contact/</link><guid isPermaLink="true">https://www.grakkon.com/patch-notes/2026-05-30-first-contact/</guid><description>Ironlogic v0 ships. The first NPCs ever — DOCKMASTER, PIP, BULLSEYE — are on station in ORION. Galaxies lock and unlock as you earn them. Objectives are a real thing now. The teaser we&apos;ve pointed at since launch is, finally, real.</description><pubDate>Sat, 30 May 2026 00:00:00 GMT</pubDate><category>patch-notes</category></item><item><title>PATCH · Handle — Your handle is yours. Your email stays private.</title><link>https://www.grakkon.com/patch-notes/2026-05-28-handle/</link><guid isPermaLink="true">https://www.grakkon.com/patch-notes/2026-05-28-handle/</guid><description>Identity gets a refactor — your email is your account, your handle is your name, and the two don&apos;t mix. Plus a cluster of auth fixes, two long-overdue gameplay bugs squashed, and the [ESC] feedback flow now ships full context so we can repro first try.</description><pubDate>Thu, 28 May 2026 00:00:00 GMT</pubDate><category>patch-notes</category></item><item><title>PATCH · Drift — Each galaxy now flies different.</title><link>https://www.grakkon.com/patch-notes/2026-05-27-drift/</link><guid isPermaLink="true">https://www.grakkon.com/patch-notes/2026-05-27-drift/</guid><description>The three galaxies now actually fly different. ORION hugs the brakes. CYGNUS is pure Newton. Plus an OAuth fix, another pass on mouse aim, and a radar that finally puts pickups where it says they are.</description><pubDate>Wed, 27 May 2026 00:00:00 GMT</pubDate><category>patch-notes</category></item><item><title>DISPATCH · How GRAKKON is being built</title><link>https://www.grakkon.com/dispatches/2026-05-27-how-grakkon-is-being-built/</link><guid isPermaLink="true">https://www.grakkon.com/dispatches/2026-05-27-how-grakkon-is-being-built/</guid><description>An honest tour of the stack, the salvage loop under the Tide, and what a solo human plus a team of AI agents can actually ship in a browser tab.</description><pubDate>Wed, 27 May 2026 00:00:00 GMT</pubDate><category>dispatches</category><category>build</category></item><item><title>PATCH · Crosshair — Aim with the mouse. Fly with both hands.</title><link>https://www.grakkon.com/patch-notes/2026-05-26-crosshair/</link><guid isPermaLink="true">https://www.grakkon.com/patch-notes/2026-05-26-crosshair/</guid><description>Mouse aiming lands. Your cursor is now your gunsight — point, thrust, fire. Plus a same-day hot-fix for two regressions pilots flagged within minutes of launch.</description><pubDate>Tue, 26 May 2026 00:00:00 GMT</pubDate><category>patch-notes</category></item></channel></rss>